#include "Shader.h"

__INT32 Shader::Init(char* szFileVertexShader, char* szFileFragmentShader)
{
	__INT32 err = 0;
	err += ESShader::esInitShader(szFileVertexShader, szFileFragmentShader);

	//Get Attributes
	a_VertextPos = glGetAttribLocation(m_Program, "a_VertPos");

	return err;
}